//
//  GameState.m
//  KingGE
//
//  Created by king on 10/4/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import "GameState.h"


@implementation GameState

-(id) initWithFrame:(CGRect)frame andManager:(GameStateManager *)pManager;
{
	if (self = [super initWithFrame:frame]) {
		m_pManager = pManager;
		self.userInteractionEnabled = true;
	}
	return self;
}

-(void) Update {

}

-(void) Render {

}

-(void) drawRect:(CGRect)rect {

}

@end
